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Depending on how hard you want to work, you might be interested in extracting tachyon data from Graphics3d objects. This is the data rendered with the option viewer='tachon', but you can modify lighting, camera, etc. before rendering.

This has been a long-time side goal of mine, but currently there's no totally automatic ways of doing it. Here are some things you can use to do it yourself though:

Depending on how hard you want to work, you might be interested in extracting tachyon data from Graphics3d objects. This is the data rendered with the option viewer='tachon'viewer='tachyon', but you can modify lighting, camera, etc. before rendering.

This has been a long-time side goal of mine, but currently there's no totally automatic ways of doing it. Here are some things you can use to do it yourself though: