1 | initial version |
Depending on how hard you want to work, you might be interested in extracting tachyon data from Graphics3d
objects. This is the data rendered with the option viewer='tachon'
, but you can modify lighting, camera, etc. before rendering.
This has been a long-time side goal of mine, but currently there's no totally automatic ways of doing it. Here are some things you can use to do it yourself though:
2 | No.2 Revision |
Depending on how hard you want to work, you might be interested in extracting tachyon data from Graphics3d
objects. This is the data rendered with the option
, but you can modify lighting, camera, etc. before rendering. viewer='tachon'viewer='tachyon'
This has been a long-time side goal of mine, but currently there's no totally automatic ways of doing it. Here are some things you can use to do it yourself though: