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I don't think there is an easy way to get the current plot3d/jmol wrapper to display an image texture. I'm curious how you got it on the tachyon image. Did you use the plot3d command, or did you write your own tachyon file?

You might be interested in writing a bit of code to do a javascript webgl sphere. See http://stackoverflow.com/questions/6911815/how-do-i-use-texture-on-a-sphere-in-three-js and http://sagenb.org/home/pub/4176/ (for a demo of how to use it in Sage).