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using interact and canvas 3d

Hi, I'm not sure what I'm doing wrong but my code doesn't seem to be working. I have no errors when I run this code but the input box doesn't appear at all...


P = LatticePolytope([[1,2,3,4],[5,2,5,6],[2,2,5,2],[-3,-2,-5,-1],[-2,-2,-2,-1]]) from sage.geometry.polyhedron.plot import ProjectionFuncStereographic r=7 @interact def _(theta_one = slider(0,2pi,pi/20, default = pi/4, label="theta_one"), theta_two = slider(0,2pi,pi/20, default = pi/4, label="theta_two"), phi = slider(0,2pi,pi/20, default = pi/4, label="phi")): a=rsin(theta_one)sin(theta_two)cos(phi) b=rsin(theta_one)sin(theta_two)sin(phi) c=rsin(theta_one)cos(theta_two) d=rcos(theta_one)

      proj = ProjectionFuncStereographic([a,b,c,d])
      projected_vertices = [proj(v) for v in P.vertices().columns()]
      faces = P.faces()[2]

      faces_as_vertex_lists = [[projected_vertices[n] for n in face.traverse_boundary()] for face in faces]
      scene = Graphics()
      for vert_list in faces_as_vertex_lists:
          scene = scene + polygon3d(vert_list, color='blue')

      scene.show(viewer='canvas3d', axes=True)

def highlight_facet(facet_index = input_box(x, label="facet index")): facet_index = P.facets()[x] if facet_index == False: print "this facet does not exist" if facet_index == True: V = [projected_vertices(n) for n in facet_index] print V

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No.2 Revision

using interact and canvas 3d

Hi, I'm not sure what I'm doing wrong but my code doesn't seem to be working. I have no errors when I run this code but the input box doesn't appear at all...


P = LatticePolytope([[1,2,3,4],[5,2,5,6],[2,2,5,2],[-3,-2,-5,-1],[-2,-2,-2,-1]])
from sage.geometry.polyhedron.plot import ProjectionFuncStereographic
r=7
@interact 
def _(theta_one = slider(0,2pi,pi/20, slider(0,2*pi,pi/20, default = pi/4, label="theta_one"), 
      theta_two = slider(0,2pi,pi/20, slider(0,2*pi,pi/20, default = pi/4, label="theta_two"),
      phi = slider(0,2pi,pi/20, slider(0,2*pi,pi/20, default = pi/4, label="phi")): 
          a=rsin(theta_one)sin(theta_two)cos(phi)
          b=rsin(theta_one)sin(theta_two)sin(phi)
          c=rsin(theta_one)cos(theta_two)
          d=rcos(theta_one)

a=r*sin(theta_one)*sin(theta_two)*cos(phi)
          b=r*sin(theta_one)*sin(theta_two)*sin(phi)
          c=r*sin(theta_one)*cos(theta_two)
          d=r*cos(theta_one)

          proj = ProjectionFuncStereographic([a,b,c,d])
       projected_vertices = [proj(v) for v in P.vertices().columns()]
       faces = P.faces()[2]

       faces_as_vertex_lists = [[projected_vertices[n] for n in face.traverse_boundary()] for face in faces]
       scene = Graphics()
       for vert_list in faces_as_vertex_lists:
           scene = scene + polygon3d(vert_list, color='blue')

       scene.show(viewer='canvas3d', axes=True)

def highlight_facet(facet_index = input_box(x, label="facet index")): facet_index = P.facets()[x] if facet_index == False: print "this facet does not exist" if facet_index == True: V = [projected_vertices(n) for n in facet_index] print V

V